godot-adapt-mobile-to-desktop

Installation
SKILL.md

Godot 4.7 Baseline

  • Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
  • Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
  • NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.

Adapt: Mobile to Desktop

Expert guidance for scaling mobile games to desktop platforms.

NEVER Do

  • NEVER keep touch-only controls — Add mouse/keyboard alternatives. Touch controls on desktop feel awkward and limit precision.
  • NEVER lock to mobile resolution — Desktop can handle 1920x1080+ and higher frame rates. Upscale UI, increase render distance.
  • NEVER hide graphics settings — Desktop players expect quality options (resolution, VSync, shadows, anti-aliasing).
  • NEVER use mobile-sized UI — Touch targets (44pt) are too large for mouse. Reduce button/text size by 30-50%.
  • NEVER forget window management — Players expect fullscreen, borderless, maximize, and multi-monitor support.

Installs
11
GitHub Stars
28
First Seen
Aug 29, 2026