godot-autoload-architecture
Installation
SKILL.md
Godot 4.7 Baseline
- Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
- Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
- NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.
AutoLoad Architecture
AutoLoads are Godot's singleton pattern, allowing scripts to be globally accessible throughout the project lifecycle. This skill guides implementing robust, maintainable singleton architectures.
Available Scripts
static_state_manager.gd
Using static var for high-performance global state that doesn't need SceneTree presence.
safe_scene_switcher.gd
Robust scene transitioning logic that handles deferred freeing and root-level management.