godot-combat-system

Pass

Audited by Gen Agent Trust Hub on Oct 12, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill consists of legitimate GDScript patterns and documentation for building combat systems in the Godot game engine. No malicious patterns or security risks were identified.
  • [DATA_EXPOSURE_AND_EXFILTRATION]: The skill provides a pattern for 'Combat Logging' that writes session data to the local user:// directory (user://combat_log.json). This is a standard practice in Godot for storing local game data and does not represent a credential theft or exfiltration risk.
  • [REMOTE_CODE_EXECUTION]: Included networking patterns use Godot's built-in High-Level Multiplayer API (rpc). The examples correctly emphasize server-side validation (authoritative server) rather than trusting client-side input, which is a security best practice for networked games.
  • [COMMAND_EXECUTION]: The scripts use standard engine methods like create_tween, has_method, and call. These are used for game logic (UI effects and duck-typing) and do not interact with the host operating system in a dangerous manner.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 12, 2026, 08:01 PM