godot-combat-system
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill consists of legitimate GDScript patterns and documentation for building combat systems in the Godot game engine. No malicious patterns or security risks were identified.
- [DATA_EXPOSURE_AND_EXFILTRATION]: The skill provides a pattern for 'Combat Logging' that writes session data to the local
user://directory (user://combat_log.json). This is a standard practice in Godot for storing local game data and does not represent a credential theft or exfiltration risk. - [REMOTE_CODE_EXECUTION]: Included networking patterns use Godot's built-in High-Level Multiplayer API (
rpc). The examples correctly emphasize server-side validation (authoritative server) rather than trusting client-side input, which is a security best practice for networked games. - [COMMAND_EXECUTION]: The scripts use standard engine methods like
create_tween,has_method, andcall. These are used for game logic (UI effects and duck-typing) and do not interact with the host operating system in a dangerous manner.
Audit Metadata