godot-game-loop-harvest

Pass

Audited by Gen Agent Trust Hub on Oct 12, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill provides logic for game resource gathering (mining, logging, foraging) using Godot's built-in StaticBody3D and Resource systems.
  • [SAFE]: Persistence logic in harvest_autosave_manager.gd uses FileAccess to write JSON data exclusively to the user:// directory, which is the engine's intended sandbox for application data.
  • [SAFE]: The skill uses WorkerThreadPool for performance optimization of heavy mathematical calculations, which is a standard approach for handling large datasets in Godot.
  • [SAFE]: Time-based calculations for offline progress utilize Time.get_unix_time_from_system(), which is a legitimate use of system time for game mechanics.
  • [SAFE]: No network operations, external dependencies, or obfuscated payloads were identified across the documentation or scripts.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 12, 2026, 08:01 PM