godot-game-loop-harvest
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill provides logic for game resource gathering (mining, logging, foraging) using Godot's built-in
StaticBody3DandResourcesystems. - [SAFE]: Persistence logic in
harvest_autosave_manager.gdusesFileAccessto write JSON data exclusively to theuser://directory, which is the engine's intended sandbox for application data. - [SAFE]: The skill uses
WorkerThreadPoolfor performance optimization of heavy mathematical calculations, which is a standard approach for handling large datasets in Godot. - [SAFE]: Time-based calculations for offline progress utilize
Time.get_unix_time_from_system(), which is a legitimate use of system time for game mechanics. - [SAFE]: No network operations, external dependencies, or obfuscated payloads were identified across the documentation or scripts.
Audit Metadata