godot-game-loop-waves
Installation
SKILL.md
Godot 4.7 Baseline
- Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
- Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
- NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.
Wave Loop: Combat Pacing
[!NOTE] Resource Context: This module provides expert patterns for Wave Loops. Accessed via Godot Master.
Architectural Thinking: The "Wave-State" Pattern
A Master implementation treats waves as Data-Driven Transitions. Instead of hardcoding spawn counts, use a WaveResource to define "Encounters" that the WaveManager processes sequentially.
Core Responsibilities
- Manager: Orchestrates the timeline. Handles delays between waves and tracks "Victory" conditions (all enemies dead).
- Spawner: Decoupled nodes that provide spatial context for where enemies appear.
- Resource: Immutable data containers that allow designers to rebalance the game without touching code.