godot-genre-card-game

Installation
SKILL.md

Godot 4.7 Baseline

  • Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
  • Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
  • NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.

Genre: Card Game

Expert blueprint for digital card games with data-driven design and juicy UI.

NEVER Do (Expert Anti-Patterns)

Logic & Architecture

  • NEVER hardcode card logic inside UI scripts; strictly encapsulate gameplay effects in Callable objects or Command resources pushed to a LIFO stack.
  • NEVER perform board-state calculations (Power/Toughness) in _process(); strictly use Signal-driven triggers or a centralized EffectStack resolver.
  • NEVER forget LIFO Stack Resolution; strictly use Array.push_back() and Array.pop_back() to resolve reactions from top-to-bottom.
Installs
11
GitHub Stars
28
First Seen
Aug 29, 2026