godot-genre-puzzle
Installation
SKILL.md
Godot 4.7 Baseline
- Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
- Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
- NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.
Genre: Puzzle
Expert blueprint for puzzle games emphasizing clarity, experimentation, and "Aha!" moments.
NEVER Do (Expert Anti-Patterns)
Design & Player Experience
- NEVER punish experimentation; strictly provide Undo/Reset functionality to allow risk-free hypothesis testing.
- NEVER require pixel-perfect input for logic puzzles; strictly use Grid Snapping or large, forgiving hitboxes.
- NEVER allow undetected Soft-Locks (unsolvable states); strictly notify the player or provide immediate backtracking.
- NEVER hide the rules of the world; strictly ensure visual feedback is instant and unambiguous (e.g., powered wires must glow).
- NEVER skip the Non-Verbal Tutorial phase; strictly introduce mechanics in isolation before combining them.