godot-genre-rhythm

Pass

Audited by Gen Agent Trust Hub on Oct 12, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill consists of legitimate Godot game development patterns. All scripts utilize official engine APIs (AudioServer, Time, FileAccess) for their intended purposes (audio synchronization, timing measurement, and resource loading).
  • [INDIRECT_PROMPT_INJECTION]: The ChartLoader class in SKILL.md provides functionality to read and parse external beatmap files, which is a common pattern in rhythm games.
  • Ingestion points: The load_chart function opens and reads lines from a file path provided as a string.
  • Boundary markers: The code does not implement explicit markers to separate data from instructions, relying on the logic of the game engine.
  • Capability inventory: Technical review of all components (such as rhythm_conductor.gd and note_orchestrator.gd) confirms the absence of risky capabilities like network exfiltration, arbitrary command execution, or persistent file system modifications.
  • Sanitization: The parsing logic strictly casts input data to expected numeric types (float for timing and int for lanes), which effectively neutralizes the risk of the agent interpreting embedded text as instructions.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 12, 2026, 08:01 PM