godot-genre-rhythm
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill consists of legitimate Godot game development patterns. All scripts utilize official engine APIs (AudioServer, Time, FileAccess) for their intended purposes (audio synchronization, timing measurement, and resource loading).
- [INDIRECT_PROMPT_INJECTION]: The
ChartLoaderclass inSKILL.mdprovides functionality to read and parse external beatmap files, which is a common pattern in rhythm games. - Ingestion points: The
load_chartfunction opens and reads lines from a file path provided as a string. - Boundary markers: The code does not implement explicit markers to separate data from instructions, relying on the logic of the game engine.
- Capability inventory: Technical review of all components (such as
rhythm_conductor.gdandnote_orchestrator.gd) confirms the absence of risky capabilities like network exfiltration, arbitrary command execution, or persistent file system modifications. - Sanitization: The parsing logic strictly casts input data to expected numeric types (
floatfor timing andintfor lanes), which effectively neutralizes the risk of the agent interpreting embedded text as instructions.
Audit Metadata