godot-genre-romance
Installation
SKILL.md
Godot 4.7 Baseline
- Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
- Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
- NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.
Genre: Romance & Dating Sim
Romance games are built on the "Affection Economy"—the management of player time and resources to influence NPC attraction, trust, and intimacy.
Core Loop
- Meet: Encounter potential love interests and establish baseline rapport.
- Date: Engage in structured events to learn preferences and test compatibility.
- Deepen: Invest resources (time, gifts, choices) to increase affection/stats.
- Branch: Story diverges into character-specific "Routes" based on major milestones.
- Resolve: Reach a specialized ending (Good/Normal/Bad) based on relationship quality.