godot-genre-sports

Installation
SKILL.md

Godot 4.7 Baseline

  • Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
  • Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
  • NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.

Genre: Sports

NEVER Do (Expert Anti-Patterns)

Physics & Ball Interaction

  • NEVER parent the ball directly to a player Transform; strictly keep it a standalone RigidBody3D and use apply_central_impulse() for realistic dribble physics.
  • NEVER allow the ball to "Tunnel" through goals; strictly enable Continuous CD (continuous_cd = true) on the ball's properties for high-velocity validation.
  • NEVER scale a CollisionShape3D non-uniformly; strictly adjust the resource radius to preserve the internal moment of inertia.
  • NEVER apply impulses in _process(); strictly use _physics_process() or _integrate_forces() to prevent visual jitter.
  • NEVER use a single collision shape for characters; strictly use layered shapes for Head, Torso, and Legs to enable headers and chest-traps.
Installs
11
GitHub Stars
28
First Seen
Aug 29, 2026