godot-input-handling

Pass

Audited by Gen Agent Trust Hub on Oct 12, 2026

Risk Level: SAFEDYNAMIC_EXECUTION
Full Analysis
  • [SAFE]: The skill contains Godot scripts and instructions for implementing input systems such as buffering, deadzones, and multi-device support. The code follows standard engine conventions and best practices for input management.- [DYNAMIC_EXECUTION]: The script scripts/input_remapper.gd utilizes the Godot str_to_var function to deserialize input event configurations stored in the local file system (user://input_bindings.cfg). This is a standard and safe practice within the Godot ecosystem for persisting player settings in a sandboxed environment, and it does not involve processing untrusted remote data.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 12, 2026, 08:02 PM