godot-inventory-system
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill uses Godot's built-in Resource system for item management, ensuring performance and stability while avoiding bloat.
- [SAFE]: Persistence logic in inventory_persistence.gd correctly uses ResourceSaver and ResourceLoader for managing local game state, which is the standard and intended usage for Godot projects.
- [SAFE]: File system access via DirAccess and loading mechanisms in item_database_loader.gd are appropriately scoped to the local project directory (res://).
- [SAFE]: No obfuscation, data exfiltration, or unauthorized command execution patterns were found in the scripts or documentation.
Audit Metadata