godot-master
Audited by Socket on Oct 12, 2026
2 alerts found:
Anomalyx2No malware or intentional data theft is evident. The networked damage example has a significant multiplayer authorization flaw: any peer can submit a target path and damage amount, which the handler applies without substantive hit validation. Treat that snippet as unsafe until server-side ownership, range, attack-state, and damage validation are implemented.
No clear malicious behavior is present. However, the JavaScriptBridge.eval() examples interpolate data into JavaScript strings with potentially incompatible escaping, which can permit code injection if the interpolated values are attacker-controlled. Treat the JSON-RPC callback input as untrusted and validate requests. Prefer safe value passing or correct context-specific serialization rather than constructing eval strings.