godot-master

Warn

Audited by Socket on Oct 12, 2026

2 alerts found:

Anomalyx2
AnomalyLOW
references/combat-system.md

No malware or intentional data theft is evident. The networked damage example has a significant multiplayer authorization flaw: any peer can submit a target path and damage amount, which the handler applies without substantive hit validation. Treat that snippet as unsafe until server-side ownership, range, attack-state, and damage validation are implemented.

Confidence: 98%Severity: 67%
AnomalyLOW
references/platform-web.md

No clear malicious behavior is present. However, the JavaScriptBridge.eval() examples interpolate data into JavaScript strings with potentially incompatible escaping, which can permit code injection if the interpolated values are attacker-controlled. Treat the JSON-RPC callback input as untrusted and validate requests. Prefer safe value passing or correct context-specific serialization rather than constructing eval strings.

Confidence: 91%Severity: 62%
Audit Metadata
Analyzed At
Oct 12, 2026, 08:05 PM
Package URL
pkg:socket/skills-sh/bgrenat%2Fgodot-game-dev-studio%2Fgodot-master%2F@bfe7a719ce8d73b051b54abd327edfe417e1576e8371680e2ccacd2f7c6fb368