godot-mechanic-revival
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFEDYNAMIC_EXECUTIONINDIRECT_PROMPT_INJECTION
Full Analysis
- [DYNAMIC_EXECUTION]: The
revival_checkpoint_persistence.gdscript utilizesResourceLoader.load()to restore player state fromuser://checkpoint_data.res. Within the Godot engine, loading serialized resource files serves as a form of dynamic execution, as resources can encapsulate scripts or properties that execute logic when the resource is instantiated. While standard for local state persistence, this pattern presents a risk if the local file is modified by an external process. - [INDIRECT_PROMPT_INJECTION]: The
revival_death_analytics.gdscript implements a logging mechanism for death events that capturescauseandpeer_iddata. In a multiplayer context where this data is received from remote clients, it creates an attack surface for injecting data into local logs. - Ingestion points: The
causeandpeer_idparameters within thelog_deathfunction inscripts/revival_death_analytics.gd. - Boundary markers: The script lacks explicit delimiters or warnings to isolate potentially untrusted input within the log file, although it uses standard JSON serialization.
- Capability inventory: The skill is capable of performing file system write operations through the
FileAccessAPI. - Sanitization: Input data is serialized via
JSON.stringify, but no specific validation or filtering is performed on the content of thecausestring before logging.
Audit Metadata