godot-mechanic-revival

Pass

Audited by Gen Agent Trust Hub on Oct 12, 2026

Risk Level: SAFEDYNAMIC_EXECUTIONINDIRECT_PROMPT_INJECTION
Full Analysis
  • [DYNAMIC_EXECUTION]: The revival_checkpoint_persistence.gd script utilizes ResourceLoader.load() to restore player state from user://checkpoint_data.res. Within the Godot engine, loading serialized resource files serves as a form of dynamic execution, as resources can encapsulate scripts or properties that execute logic when the resource is instantiated. While standard for local state persistence, this pattern presents a risk if the local file is modified by an external process.
  • [INDIRECT_PROMPT_INJECTION]: The revival_death_analytics.gd script implements a logging mechanism for death events that captures cause and peer_id data. In a multiplayer context where this data is received from remote clients, it creates an attack surface for injecting data into local logs.
  • Ingestion points: The cause and peer_id parameters within the log_death function in scripts/revival_death_analytics.gd.
  • Boundary markers: The script lacks explicit delimiters or warnings to isolate potentially untrusted input within the log file, although it uses standard JSON serialization.
  • Capability inventory: The skill is capable of performing file system write operations through the FileAccess API.
  • Sanitization: Input data is serialized via JSON.stringify, but no specific validation or filtering is performed on the content of the cause string before logging.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 12, 2026, 08:01 PM