godot-performance-optimization
Installation
SKILL.md
Godot 4.7 Baseline
- Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
- Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
- NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.
Performance Optimization
Profiler-driven analysis, object pooling, and visibility culling define optimized game performance.
Available Scripts
worker_thread_pool_manager.gd
Expert logic for offloading heavy computation to Godot 4's WorkerThreadPool for multi-threaded processing.
object_pool_system.gd
Minimal allocation strategy using node visibility and process toggling instead of constant instantiation.