godot-prompter-csharp-signals
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill provides documentation and code examples for Godot engine development using C#. It follows standard practices for the Godot 4.x C# API, including the use of partial classes and source-generated constants.
- [SAFE]: The skill emphasizes correct memory management by instructing developers to explicitly disconnect signals in the
_ExitTree()method to avoid memory leaks andObjectDisposedExceptionerrors, which is a common pitfall in Godot C# development. - [SAFE]: No suspicious patterns such as prompt injection, data exfiltration, or unauthorized command execution were detected. The code snippets provided are limited to standard game logic and engine interactions.
Audit Metadata