godot-prompter-particles-vfx

Installation
SKILL.md

Particle Systems in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: shader-basics for custom particle shaders, 3d-essentials for lighting and environment that affect particles, 2d-essentials for 2D rendering context, tween-animation for code-driven VFX timing, godot-optimization for particle performance tuning.


1. Core Concepts

GPU vs CPU Particles

Node Processing Features Use For
GPUParticles2D GPU Full features, high counts, trails Most 2D effects
GPUParticles3D GPU Full features, attractors, collision Most 3D effects
CPUParticles2D CPU Simpler, no trails/attractors Low-end devices, few particles
CPUParticles3D CPU Simpler, no trails/attractors Low-end devices, few particles

Rule of thumb: Use GPU particles by default. Switch to CPU particles only for low-end/web targets or when you need CPU-side particle positions (e.g., spawning objects at particle locations).

Installs
11
GitHub Stars
28
First Seen
Aug 29, 2026