godot-prompter-phantom-camera

Installation
SKILL.md

Phantom Camera

Related skills: camera-system for hand-rolled camera patterns, tween-animation for the easing concepts the transitions build on.

Addon: Phantom Camera · version v0.11.0.2 · Godot 4.4+ · MIT · source: https://github.com/ramokz/phantom-camera · nodes are GDScript, plus an official C# wrapper API (namespace PhantomCamera) shipped as source .cs files in the addon. Pre-1.0: minor versions may break API.


1. When to use Phantom Camera vs. camera-system

Approach Best for
Hand-rolled (camera-system skill) One camera, simple follow/shake, no addon dependency
Phantom Camera Multiple camera "shots" that need priority-based switching, dead-zone/group/path/third-person follow logic, and smooth resource-driven tweens between them — Cinemachine-style workflow

Reach for Phantom Camera when a scene needs several distinct camera behaviors (gameplay follow, a cutscene framing, a boss-fight group shot) that swap automatically based on priority, rather than one script juggling every case. It replaces the Camera2D/Camera3D positioning logic itself — you still keep exactly one real Camera2D/Camera3D per viewport; Phantom Camera nodes never render anything on their own.

Installs
11
GitHub Stars
28
First Seen
Aug 29, 2026