godot-prompter-procedural-generation

Installation
SKILL.md

Procedural Generation in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: 2d-essentials for TileMapLayer usage, 3d-essentials for 3D terrain meshes, math-essentials for vectors and transforms, godot-optimization for chunk loading and performance.


1. Seeded Randomness

Always use seeds for reproducible generation. This enables shareable seeds, replay, and deterministic testing.

GDScript

# RandomNumberGenerator — per-instance, seedable
var rng := RandomNumberGenerator.new()

func generate_level(level_seed: int) -> void:
    rng.seed = level_seed
Installs
11
GitHub Stars
28
First Seen
Aug 29, 2026