godot-server-architecture
Installation
SKILL.md
Godot 4.7 Baseline
- Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
- Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
- NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.
Server Architecture
RID-based server API, direct rendering/physics access, and object pooling define maximum-performance patterns.
Available Scripts
headless_init_manager.gd
Automatically detecting and initializing dedicated server logic when launched with --headless or dedicated_server features.
enet_optimized_host.gd
Expert initialization of high-performance ENet UDP hosts with precise bandwidth and client limits.