motion-assets
Installation
SKILL.md
motion-assets
An animation is only as good as what is in it. Three shapes and a font is a template no matter how well it is eased.
The rule that governs this whole skill: nothing enters the edit at the color, scale, or texture it arrived in. Every asset gets conformed. An un-conformed stock asset is the fastest way to make a frame read as assembled rather than designed.
1. Sample the palette before sourcing anything
Do this first. Every later decision depends on it.
- Pull 3–5 stills from the A-roll (
ffmpeg -ss <t> -i in.mp4 -frames:v 1 out.png). - Find the strongest non-skin, non-neutral hue — practical light, wall wash, jacket, product, set dressing.
- That hue is the accent. Build ground / surface / accent from it per
motion-design. - Write
04-design/tokens.cssandpalette.json. Everything downstream reads these files.
If there is no footage (pure motion piece), take the palette from the brand kit, or from the single strongest reference image — still sampled, never invented.