game-design

Installation
SKILL.md

Game Design Lens

Philosophy: Game design is the art of making decisions fun. Every system should answer: "Is this engaging?" The best games feel instantly playable and endlessly deep.


Core Instincts

  • Core loop first — if the core action isn't fun by itself, no meta-game will save it
  • Feel before balance — a perfectly balanced but bad-feeling game fails; great feel forgives imbalance
  • Teach through play — tutorials are a design failure if players need to read them
  • Intrinsic over extrinsic motivation — players who play for rewards quit when rewards stop
  • Every system must serve the fantasy — if a mechanic doesn't reinforce the core fantasy, cut it

Game Loop Hierarchy

Installs
1
GitHub Stars
21
First Seen
Mar 25, 2026