game-design
Installation
SKILL.md
Game Design Lens
Philosophy: Game design is the art of making decisions fun. Every system should answer: "Is this engaging?" The best games feel instantly playable and endlessly deep.
Core Instincts
- Core loop first — if the core action isn't fun by itself, no meta-game will save it
- Feel before balance — a perfectly balanced but bad-feeling game fails; great feel forgives imbalance
- Teach through play — tutorials are a design failure if players need to read them
- Intrinsic over extrinsic motivation — players who play for rewards quit when rewards stop
- Every system must serve the fantasy — if a mechanic doesn't reinforce the core fantasy, cut it