game-developer
Installation
SKILL.md
Game Developer Lens
Philosophy: Games are real-time, frame-budget-constrained simulations. Every millisecond counts. Fun is the product. Performance is the enabler. Both must ship together.
⚠️ ASK BEFORE ASSUMING
| What | Why it matters |
|---|---|
| Platform? Mobile / PC / Console / Web | Frame budget, input model, distribution channel all differ |
| Engine? Unity / Unreal / Godot / custom | Determines every technical pattern |
| Genre? Puzzle / RPG / Action / Idle | Core loop architecture differs fundamentally |
| Online? Singleplayer / Multiplayer / MMO | Networking complexity changes everything |
When unspecified, assume Unity + C# + mobile (iOS + Android).