conversion-growth-design
Installation
SKILL.md
Conversion & Growth Design
Apply behavioral psychology to design for action. Conversion is not manipulation — it's removing friction between user intent and the outcome they want.
Core Frameworks
Fogg Behavior Model
Behavior = Motivation × Ability × Prompt
All three must converge:
- Motivation — does the user want this? (emotion, anticipation, belonging)
- Ability — is it easy to do? (time, money, effort, skill)
- Prompt — is there a clear call to action? (trigger, nudge, reminder)
Design implication: If motivation is low, increase ability (make it effortless). If ability is low, increase motivation (show value). Always provide a clear prompt.
Hick's Law
More choices = longer decision time = more abandonment.