webots-humans-assets
Webots Humans and Assets
Purpose
Use this skill to build human-centric and environment-rich Webots scenes quickly and correctly:
- Add animated human meshes through
CharacterSkinand BVH retargeting. - Add walking rigid humans through
Pedestrianand trajectory arguments. - Load biomechanics motion capture through
C3dViewer. - Populate worlds with the complete
projects/objectsPROTO library. - Start from pre-built environment worlds when faster than assembling from scratch.
Use references/humans_assets_reference.md as the authoritative field/API catalog.
Trigger Conditions
Activate when requests include terms such as:
- webots human, animated human, CharacterSkin
- pedestrian, walking person, crowd
- BVH animation, motion retargeting
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