webots-humans-assets

Installation
SKILL.md

Webots Humans and Assets

Purpose

Use this skill to build human-centric and environment-rich Webots scenes quickly and correctly:

  • Add animated human meshes through CharacterSkin and BVH retargeting.
  • Add walking rigid humans through Pedestrian and trajectory arguments.
  • Load biomechanics motion capture through C3dViewer.
  • Populate worlds with the complete projects/objects PROTO library.
  • Start from pre-built environment worlds when faster than assembling from scratch.

Use references/humans_assets_reference.md as the authoritative field/API catalog.

Trigger Conditions

Activate when requests include terms such as:

  • webots human, animated human, CharacterSkin
  • pedestrian, walking person, crowd
  • BVH animation, motion retargeting
Related skills

More from bowtiedswan/webots-skills

Installs
1
First Seen
Mar 4, 2026