webots-humans-assets
Installation
SKILL.md
Webots Humans and Assets
Purpose
Use this skill to build human-centric and environment-rich Webots scenes quickly and correctly:
- Add animated human meshes through
CharacterSkinand BVH retargeting. - Add walking rigid humans through
Pedestrianand trajectory arguments. - Load biomechanics motion capture through
C3dViewer. - Populate worlds with the complete
projects/objectsPROTO library. - Start from pre-built environment worlds when faster than assembling from scratch.
Use references/humans_assets_reference.md as the authoritative field/API catalog.