webots-physics

Installation
SKILL.md

Webots Physics Skill

Use this skill to configure and debug rigid body physics behavior in Webots using ODE-backed simulation primitives and parameters.

Do not cover basic world building workflow in this skill; route that work to webots-world-building. Do not cover motor control API usage in this skill; route that work to webots-actuators.

Scope

  • Configure global simulation behavior from WorldInfo physics fields.
  • Configure mass, inertia, and center of mass with Physics.
  • Configure and tune joint constraints and passive dynamics.
  • Configure collision shapes and contact material interactions.
  • Configure damping and fluid interaction fields.
  • Implement advanced custom dynamics through physics plugins.
  • Tune runtime performance while preserving required simulation fidelity.

ODE Engine Fundamentals

Installs
1
First Seen
Mar 4, 2026
webots-physics — bowtiedswan/webots-skills