webots-physics
Installation
SKILL.md
Webots Physics Skill
Use this skill to configure and debug rigid body physics behavior in Webots using ODE-backed simulation primitives and parameters.
Do not cover basic world building workflow in this skill; route that work to webots-world-building.
Do not cover motor control API usage in this skill; route that work to webots-actuators.
Scope
- Configure global simulation behavior from
WorldInfophysics fields. - Configure mass, inertia, and center of mass with
Physics. - Configure and tune joint constraints and passive dynamics.
- Configure collision shapes and contact material interactions.
- Configure damping and fluid interaction fields.
- Implement advanced custom dynamics through physics plugins.
- Tune runtime performance while preserving required simulation fidelity.