webots-world-building
Installation
SKILL.md
Webots World Building
Build and modify .wbt worlds by composing scene tree nodes, assigning geometry and materials, configuring lighting, and setting physically efficient collision and dynamics properties. Follow VRML97-derived syntax and ENU coordinates (X=East, Y=North, Z=Up, Webots R2022a+).
Do not include controller programming or API usage. Do not define new PROTO files in this skill.
When To Use
Use this skill for:
- Creating or restructuring scene trees
- Adding
Solidobjects and collision geometry - Building terrain, arenas, and environment props
- Applying
PBRAppearance, textures, and lighting - Importing external meshes/CAD assets into a world