webots-world-building

Installation
SKILL.md

Webots World Building

Build and modify .wbt worlds by composing scene tree nodes, assigning geometry and materials, configuring lighting, and setting physically efficient collision and dynamics properties. Follow VRML97-derived syntax and ENU coordinates (X=East, Y=North, Z=Up, Webots R2022a+).

Do not include controller programming or API usage. Do not define new PROTO files in this skill.

When To Use

Use this skill for:

  • Creating or restructuring scene trees
  • Adding Solid objects and collision geometry
  • Building terrain, arenas, and environment props
  • Applying PBRAppearance, textures, and lighting
  • Importing external meshes/CAD assets into a world

Core Workflow

Installs
1
First Seen
Mar 4, 2026
webots-world-building — bowtiedswan/webots-skills