threejs-animation-systems

Installation
SKILL.md

Three.js Animation Systems

When to Use

Use this skill when:

  • Animating 3D models and characters
  • Implementing character locomotion
  • Playing animation clips from GLTF/FBX
  • Blending between animations
  • Creating animation state machines

Core Principles

  1. AnimationMixer: Central controller for all animations
  2. AnimationClips: Reusable animation data
  3. AnimationActions: Runtime instances of clips
  4. Weight Blending: Smooth transitions between animations
  5. Time Control: Speed, loops, clamping
  6. Performance: Update only active animations
Installs
8
GitHub Stars
26
First Seen
Jul 10, 2026