threejs-animation-systems
Installation
SKILL.md
Three.js Animation Systems
When to Use
Use this skill when:
- Animating 3D models and characters
- Implementing character locomotion
- Playing animation clips from GLTF/FBX
- Blending between animations
- Creating animation state machines
Core Principles
- AnimationMixer: Central controller for all animations
- AnimationClips: Reusable animation data
- AnimationActions: Runtime instances of clips
- Weight Blending: Smooth transitions between animations
- Time Control: Speed, loops, clamping
- Performance: Update only active animations