threejs-material-systems

Installation
SKILL.md

Three.js Material Systems

When to Use

Use this skill when:

  • Setting up materials for 3D objects
  • Optimizing material performance on mobile
  • Creating custom shader materials
  • Managing material memory and reuse
  • Implementing PBR workflows

Core Principles

  1. Material Reuse: Share materials across meshes to reduce draw calls
  2. Mobile-First Materials: Use simpler materials (MeshLambert/MeshPhong) on mobile
  3. Texture Efficiency: Minimize texture count and use atlases
  4. Shader Optimization: Write efficient shaders, avoid branching
  5. Proper Disposal: Dispose materials and textures to prevent leaks
  6. Parameter Updates: Use material.needsUpdate sparingly
Installs
8
GitHub Stars
26
First Seen
Jul 10, 2026