2d-character-rig-animation

Installation
SKILL.md

2D character rig animation

Use this skill after the character design and approved model/reference sheets exist. Its job is to turn that design into a reusable performance system whose parts stay connected, poses remain on-model, facial states read clearly, and animation can be reproduced across shots and runtimes.

The rig may be SVG, layered vector art, raster cutouts, a bone-and-mesh puppet, or a hybrid. Runtime APIs differ; the production contract does not.

Boundaries

This skill owns:

  • part decomposition, draw order, hierarchy, pivots, controls, and constraints;
  • bind/rest pose and coordinate conventions;
  • rigid cutout versus deforming mesh decisions;
  • reusable body poses, facial states, visemes, gestures, and cycles;
  • acting and choreography using the approved character;
  • deterministic animation handoff and rig-specific QA;
  • rig asset rights, likeness limits, provenance, and delivery notes.

It does not own:

Installs
33
GitHub Stars
131
First Seen
Jul 13, 2026
2d-character-rig-animation — calesthio/generative-media-skills