video-to-audio-foley
Installation
SKILL.md
Video-to-audio Foley
Use this skill to turn a silent, generated, animated, game, ad, social, or edit-ready video clip into a credible sound-effects bed. Treat video-to-audio (V2A) as a production accelerator, not as a finished mix. The job is to decide what should be automated, what must be hand-spotted, how to prompt and segment the model, how to preserve sync, and how to verify the result against the picture.
Boundaries
Use automated V2A when:
- the clip is short enough for the available model or can be divided into coherent beats;
- the target is a believable first-pass Foley bed, social clip, animatic, ad temp track, game prototype, or atmospheric pass;
- the visible action has obvious sound causes such as water, footsteps, vehicles, impacts, machinery, crowd, fabric, animals, weather, UI gestures, or prop handling;
- the user can accept iteration and editorial repair.
Do not rely on automated V2A alone when: