3d-asset-generation

Installation
SKILL.md

3D Asset Generation

Use this skill when a production needs real meshes rather than primitive stand-ins. It complements threejs-world-generation: that skill owns semantic world planning; this skill owns how unique and repeated meshes enter the world with provenance.

Route by asset role

Need Tool Model/path Why
Repeated vegetation, rocks, generic props threejs_asset_catalog CC0 Kenney catalog Free, coherent, instancing-friendly
Unique object described in words atlas_3d tripo-h3.1/text-to-3d Direct textured/PBR GLB with seeds and face limit
Object matching a concept image fal_3d Hunyuan 3D v3.1 Rapid image-to-3D Better silhouette/style conditioning from one image
Several objects extracted from one regional composition fal_3d SAM 3D Objects Individual and combined GLBs plus placement metadata
Terrain, composition, lighting, camera, final frames blender_world Blender 4.5 LTS / Eevee Next Scene-level control; generated-asset APIs are not world renderers

Never ask a text-to-3D model to generate a whole cinematic world in one mesh. Generate hero objects, use licensed catalogs for high-volume scatter, and assemble everything in Blender from a semantic specification.

Installs
55
GitHub Stars
49.1K
First Seen
7 days ago
3d-asset-generation — calesthio/openmontage