signal-geometry

Installation
SKILL.md

Signal Geometry

Translate one idea into one precise spatial behavior, then render it as a sparse geometric system on clean matte paper. Generate the image by default when the required capabilities are available; otherwise return the compiled prompt and recipe.

Visual identity

Build every image from these invariants:

  • One event: express one relationship such as orbit, convergence, divergence, compression, deflection, propagation, oscillation, filtering, enclosure, or release.
  • Quiet field: let the motif span the composition when useful while keeping actual mark density low. Aim for roughly 70%-95% quiet background and 2%-8% line, dot, hatch, or mesh coverage.
  • Equal polarity: treat light and dark as equal modes. Use clean neutral off-white stock for light mode and charcoal-dyed stock for dark mode.
  • Material surface: render a full-frame, flat, uncoated matte paper surface with fine irregular grain and faint fibers. Keep it visible at full size and quiet at thumbnail size. Present the paper without borders, mockup depth, edge shadows, stains, tears, or vintage distress.
  • Precision marks: use hairlines, arcs, dots, nodes, particles, restrained hatching, grids, or wireframe meshes. Use a three-step contrast hierarchy: faint scaffold, readable structure, and very few bright anchors.
  • Restrained color: stay grayscale by default. When color carries meaning, use one pin-sized coral, orange-red, or cobalt accent covering less than about 0.2% of the canvas.
  • Text gate: include no text by default. When text is explicitly necessary, use only the user's exact wording as one short phrase or up to three micro-labels, with no more than six words total.
  • Editorial finish: keep the rendering crisp, orthographic, calm, analytical, and slightly speculative. Let topology, rhythm, scale, and transformation create interest.

Use the reference set to anchor geometry, spacing, hierarchy, restraint, and matte material. Treat its light and dark examples as equal modes.

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signal-geometry — calicastle/signal-geometry