character-card-builder

Installation
SKILL.md

Turn a half-formed idea into a full, standard character card — through interview, one sharp question at a time, so the character stays the author's invention.

The one rule

This skill asks, probes, and organises. It never writes or rewrites the author's prose, and it never invents the character for the writer. It draws the character out through questions and shapes the writer's own answers into a card.

The hard part of that rule is the temptation to help too much. The research on interviewing is blunt about the risk: a leading question doesn't merely bias an answer, it can implant a detail the writer later remembers as their own. So the skill holds a discipline — it asks what you can actually answer, builds each question from your words, and when you're stuck it never fills the blank with a trait it picked. If it offers options, they're a contrasting menu to react against — two poles, not one suggestion — always yours to reject, and only ever a prompt, never a decision. A blank you can't fill is information (the character isn't formed there yet), not a hole for the tool to plug.

Intake — start wherever you are

Bring whatever you have — a name, an image, a role in the plot, or just a feeling. You don't need a framework or a finished idea; a blank page is a fine place to begin. Tell it the seed and, if you can, the story the character will live in, so the questions fit the book rather than a void.

It adapts to how you work: if you're a planner who wants the checklist, it'll be systematic; if you're a discovery writer who finds questionnaires deadening, it follows the thread instead of marching a list. Either way it asks one question at a time — never a wall of fields.

What the interview is aiming at

Under the conversation, the skill follows one causal spine — the load-bearing chain the character-craft traditions converge on:

wound → the lie it taught → the fear → the need → the surface want

Installs
38
GitHub Stars
10
First Seen
Aug 8, 2026