tdd
Test-Driven Development
TDD is the red → green loop. This skill is the reference that makes that loop produce tests worth keeping: what a good test is, where tests go, the anti-patterns, and the rules of the loop. Every section applies on every cycle — consult them before and during the loop, not after.
When exploring the codebase, read CONTEXT.md (if it exists) so test names and interface vocabulary match the project's domain language, and respect ADRs in the area you're touching.
If the repository uses the immutable-spec convention, inspect Markdown files directly under docs/specs/ before agreeing the test seams. When exactly one active spec exists, read it and use its requirements, outline design, pending execution items, and test and acceptance criteria as the source for expected behavior. If no active spec exists, continue from the user's request. If more than one candidate exists, ask the user which one is active. Reading the active spec does not require the immutable-spec skill to be installed.
What a good test is
Tests verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't. A good test reads like a specification — "user can checkout with valid cart" tells you exactly what capability exists — and survives refactors because it doesn't care about internal structure.
See tests.md for examples and mocking.md for mocking guidelines.
Seams — where tests go
A seam is the public boundary you test at: the interface where you observe behavior without reaching inside. Tests live at seams, never against internals.
Test only at pre-agreed seams. Before writing any test, write down the seams under test and confirm them with the user. No test is written at an unconfirmed seam. You can't test everything — agreeing the seams up front is how testing effort lands on the critical paths and complex logic instead of every edge case.