interface-craft

Installation
SKILL.md

Interface craft

Most interfaces do not fail on ideas. They fail on execution — spacing that is nearly consistent, hierarchy that is nearly clear, type that is nearly right.

Diagnose before restyling

Ask what the screen is for. One primary action, at most one secondary. If you cannot name the primary action, the layout problem is a product problem and no amount of styling fixes it.

The things that actually read as quality

Hierarchy. A viewer should know where to look before they read anything. Achieve it with size, weight, and space — in that order. Color is the weakest hierarchy tool and the most overused.

Spacing rhythm. Related things sit closer than unrelated things, and the gaps come from one scale. Inconsistent spacing is the defect people feel but cannot name. Get proximity right and a plain layout reads as designed.

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interface-craft — cbrock84/headcount