axiom-metal-migration-ref
Metal Migration Reference
Complete reference for converting OpenGL/DirectX code to Metal.
When to Use This Reference
Use this reference when:
- Converting GLSL shaders to Metal Shading Language (MSL)
- Converting HLSL shaders to MSL
- Looking up GL/D3D API equivalents in Metal
- Setting up MTKView or CAMetalLayer
- Building render pipelines
- Using Metal Shader Converter for DirectX
Part 1: GLSL to MSL Conversion
Type Mappings
More from charleswiltgen/axiom
axiom-vision
Use when implementing ANY computer vision feature — image analysis, pose detection, person segmentation, subject lifting, text recognition, barcode scanning.
816axiom-networking
Use when implementing or debugging ANY network connection, API call, or socket. Covers URLSession, Network.framework, NetworkConnection, connection diagnostics.
408axiom-apple-docs
Use when ANY question involves Apple framework APIs, Swift compiler errors, or Xcode-bundled documentation. Covers Liquid Glass, Swift 6.2 concurrency, Foundation Models, SwiftData, StoreKit, 32 Swift compiler diagnostics.
406axiom-shipping
Use when preparing ANY app for submission, handling App Store rejections, writing appeals, or managing App Store Connect. Covers submission checklists, rejection troubleshooting, metadata requirements, privacy manifests, age ratings, export compliance.
323axiom-xcode-mcp
Use when connecting to Xcode via MCP, using xcrun mcpbridge, or working with ANY Xcode MCP tool (XcodeRead, BuildProject, RunTests, RenderPreview). Covers setup, tool reference, workflow patterns, troubleshooting.
321axiom-swiftdata
Use when working with SwiftData - @Model definitions, @Query in SwiftUI, @Relationship macros, ModelContext patterns, CloudKit integration, iOS 26+ features, and Swift 6 concurrency with @MainActor — Apple's native persistence framework
298