godot-web-e2e
Installation
SKILL.md
Godot Web E2e
Overview
Verify Godot gameplay in Web exports using Chrome DevTools only. Export, serve, open in Chrome, focus the canvas, inject input events via DevTools tools, and confirm outcomes via console logs or visible state changes. This skill is project-agnostic; fill in paths, export preset names, and ports for the current project.
Workflow
1) Export Web build
Locate the Godot executable and the project path. Identify the Web export preset name from export_presets.cfg (e.g., Web).
Run:
godot --headless --path "<PROJECT_PATH>" --export-release "<WEB_PRESET_NAME>" "<WEB_EXPORT_PATH>"
2) Serve the build
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