love2d-ios
Installation
SKILL.md
Love2D iOS Development
Build games with Love2D and deploy them to iOS devices—from first prototype to App Store.
Philosophy: Mobile-First Game Development
Love2D was born on desktop, but mobile is where players are. The challenge isn't just "making it run on iOS"—it's rethinking the game for touch.
Before building for iOS, ask:
- How will players interact without a keyboard?
- What screen sizes and orientations should be supported?
- Is the game's pacing appropriate for mobile sessions?
- What gestures feel natural for this game's actions?
Core principles:
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Touch is not a keyboard substitute: Design touch controls that feel native, not bolted-on. A virtual d-pad is a last resort, not a first choice.
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Screen size is a variable, not a constant: Hard-coded coordinates break on different devices. Think in percentages and relative positions.
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