retro-diffusion
Installation
SKILL.md
Retro Diffusion
Use this skill when the user wants to generate pixel-art images or animation sheets through Retro Diffusion, especially when the task involves reference-image-driven character work like side-view platformer walks, turnarounds, or action cycles.
Philosophy: Match The Style To The Asset Contract
Retro Diffusion does not expose a provider-agnostic model marketplace like fal. The important control is the prompt_style, and each style implies a specific asset contract:
- some styles are general image models
- some are spritesheet-oriented
- some are fixed-size animation generators
- some require an input frame and work best only from neutral poses
The right way to use Retro Diffusion is:
- choose the style that matches the asset shape you want
- respect the style's size contract
- pass a clean RGB reference when using
input_image - treat cost checks and output capture as first-class workflow steps