retro-diffusion

Installation
SKILL.md

Retro Diffusion

Use this skill when the user wants to generate pixel-art images or animation sheets through Retro Diffusion, especially when the task involves reference-image-driven character work like side-view platformer walks, turnarounds, or action cycles.

Philosophy: Match The Style To The Asset Contract

Retro Diffusion does not expose a provider-agnostic model marketplace like fal. The important control is the prompt_style, and each style implies a specific asset contract:

  • some styles are general image models
  • some are spritesheet-oriented
  • some are fixed-size animation generators
  • some require an input frame and work best only from neutral poses

The right way to use Retro Diffusion is:

  • choose the style that matches the asset shape you want
  • respect the style's size contract
  • pass a clean RGB reference when using input_image
  • treat cost checks and output capture as first-class workflow steps
Installs
4
GitHub Stars
145
First Seen
May 24, 2026
retro-diffusion — chongdashu/vibejam-starter-pack