bevy-assets
Installation
SKILL.md
Bevy 0.19 — Assets
When to use this skill
- Loading a model, texture, audio file, or scene.
- Reading the loaded data back from
Assets<T>once it's ready. - Reacting to load progress (
AssetEvent::Added/Modified). - Spawning glTF scenes, waiting for
WorldInstanceReady, reading names/extras, or owning/despawning an instance cleanly. - Enabling hot-reload during development.
- Writing your own loader → see
bevy-custom-assets.
Canonical pattern
use bevy::prelude::*;