bevy-assets

Installation
SKILL.md

Bevy 0.19 — Assets

When to use this skill

  • Loading a model, texture, audio file, or scene.
  • Reading the loaded data back from Assets<T> once it's ready.
  • Reacting to load progress (AssetEvent::Added / Modified).
  • Spawning glTF scenes, waiting for WorldInstanceReady, reading names/extras, or owning/despawning an instance cleanly.
  • Enabling hot-reload during development.
  • Writing your own loader → see bevy-custom-assets.

Canonical pattern

use bevy::prelude::*;
Installs
12
GitHub Stars
13
First Seen
Aug 25, 2026
bevy-assets — chrisgliddon/bevy-skills