bevy-audio
Installation
SKILL.md
Bevy 0.19 — audio
When to use this skill
- Spawn or control clips/loops through
AudioPlayerand sink components. - Build music/ambience transitions, mix categories, ducking, or pause policy.
- Add spatial sources/listeners or define the built-in HRTF/effects boundary.
- Ship audio on browsers or evaluate
bevy_seedling 0.8for a graph backend.
Use Bevy's built-in entity-based audio for straightforward clips, loops, playback control, and simple spatial stereo. Add an application mixer policy for categories and transitions. Move to an audio-graph library only when the measured/design requirement exceeds that boundary.
Canonical pattern
use bevy::{audio::Volume, prelude::*};