bevy-cameras

Installation
SKILL.md

Bevy 0.19 — Cameras

When to use this skill

  • Spawning the main game camera.
  • Rendering to a texture (mini-map, portal, post-process target).
  • Wanting a drop-in free-look or pan controller without writing your own.
  • Configuring multiple cameras with different order for overlays.
  • Setting ambient brightness on a per-camera basis.
  • Building a third-person pivot/boom camera with fixed-pose interpolation and Rapier obstruction casts.

Canonical pattern

FreeCamera/PanCamera are gated behind Cargo features. In Cargo.toml:

bevy = { version = "0.19", features = ["free_camera", "pan_camera"] }
Installs
36
GitHub Stars
13
First Seen
May 14, 2026
bevy-cameras — chrisgliddon/bevy-skills