bevy-cameras
Installation
SKILL.md
Bevy 0.19 — Cameras
When to use this skill
- Spawning the main game camera.
- Rendering to a texture (mini-map, portal, post-process target).
- Wanting a drop-in free-look or pan controller without writing your own.
- Configuring multiple cameras with different
orderfor overlays. - Setting ambient brightness on a per-camera basis.
- Building a third-person pivot/boom camera with fixed-pose interpolation and Rapier obstruction casts.
Canonical pattern
FreeCamera/PanCamera are gated behind Cargo features. In Cargo.toml:
bevy = { version = "0.19", features = ["free_camera", "pan_camera"] }