bevy-custom-assets
Installation
SKILL.md
Bevy 0.19 — Custom asset loaders
When to use this skill
- Loading a custom binary or text format (proprietary game data, sidecar configs, etc.).
- Producing an asset that depends on other assets (e.g. a level loader that pulls referenced textures).
- Migrating
LoadContext::loader()or an oldNestedLoadertoload_builder()/NestedLoadBuilder. - Needing async access to the underlying file (
reader.read_to_end,reader.seekable()). - Compiler error: "
MyLoader: TypePathis not implemented" — 0.18 madeTypePathmandatory on loaders.
Canonical pattern
use bevy::asset::io::Reader;
use bevy::asset::{Asset, AssetApp, AssetLoader, LoadContext};
use bevy::prelude::*;
use bevy::reflect::TypePath;
use serde::Deserialize;
use thiserror::Error;