bevy-pbr-materials
Installation
SKILL.md
Bevy 0.19 — PBR Materials
When to use this skill
- Texturing a mesh with the built-in physically based shader.
- Writing a custom
Material(e.g. for stylised shading, dissolve effects, world-space shaders). - Enabling shadow maps or Bevy 0.19 contact shadows.
- Spawning an
Atmosphereentity and enabling it on a camera. - Compiler error on
AsBindGroup::label()(now required). - Compiler error on
MaterialPlugin::<M> { prepass_enabled: ... }(fields removed in 0.18).
Canonical pattern — StandardMaterial
use bevy::prelude::*;