bevy-pbr-materials

Installation
SKILL.md

Bevy 0.19 — PBR Materials

When to use this skill

  • Texturing a mesh with the built-in physically based shader.
  • Writing a custom Material (e.g. for stylised shading, dissolve effects, world-space shaders).
  • Enabling shadow maps or Bevy 0.19 contact shadows.
  • Spawning an Atmosphere entity and enabling it on a camera.
  • Compiler error on AsBindGroup::label() (now required).
  • Compiler error on MaterialPlugin::<M> { prepass_enabled: ... } (fields removed in 0.18).

Canonical pattern — StandardMaterial

use bevy::prelude::*;
Installs
32
GitHub Stars
13
First Seen
May 14, 2026
bevy-pbr-materials — chrisgliddon/bevy-skills