bevy-physics
Installation
SKILL.md
Bevy 0.19 — physics with Rapier
When to use this skill
- Add 2D/3D rigid bodies, colliders, sensors, joints, or character movement.
- Decide between
bevy_rapierand an alternative such as Avian. - Place input/gameplay systems around a physics step without transform jitter.
- Read collision messages or perform ray, shape, point, and overlap queries.
- Configure headless physics, interpolation, CCD, collision groups, or tests.
Bevy core does not include a physics engine. For Bevy 0.19, use
bevy_rapier2d/bevy_rapier3d 0.36 for the mature Rapier integration. Consider
avian2d/avian3d 0.7 when its ECS-native architecture or modular solver is the
specific reason to choose it. Do not install both engines on the same simulated
entities.