bevy-physics

Installation
SKILL.md

Bevy 0.19 — physics with Rapier

When to use this skill

  • Add 2D/3D rigid bodies, colliders, sensors, joints, or character movement.
  • Decide between bevy_rapier and an alternative such as Avian.
  • Place input/gameplay systems around a physics step without transform jitter.
  • Read collision messages or perform ray, shape, point, and overlap queries.
  • Configure headless physics, interpolation, CCD, collision groups, or tests.

Bevy core does not include a physics engine. For Bevy 0.19, use bevy_rapier2d/bevy_rapier3d 0.36 for the mature Rapier integration. Consider avian2d/avian3d 0.7 when its ECS-native architecture or modular solver is the specific reason to choose it. Do not install both engines on the same simulated entities.

Canonical fixed-step Rapier 3D pattern

Installs
14
GitHub Stars
13
First Seen
Aug 25, 2026
bevy-physics — chrisgliddon/bevy-skills