bevy-porting
Installation
SKILL.md
Bevy 0.19 — Porting from other engines
When to use this skill
- Starting a port of an existing game from Unity, Unreal, Godot, Cocos, vanilla JavaScript / Phaser, Flash/SWF, Defold, Roblox, or GameMaker into Bevy 0.19.
- Evaluating feasibility — does my engine's feature X have a Bevy 0.19 equivalent?
- Deciding which subsystem to port first (we recommend: rendering + a single playable slice).
- Extracting asset and scene data from the source engine's project tree without needing the source engine installed — see the
scripts/policy below. - Replacing engine-specific build pipelines (Unity Build Settings, Unreal Build Configuration, etc.) with
cargo+Cargo.tomlfeatures.