bevy-rendering
Installation
SKILL.md
Bevy 0.19 — rendering choices
Start with Bevy's built-in wgpu renderer unless a measured constraint requires a custom path. Renderer replacement changes asset preparation, visibility, cameras, materials, platform integration, and debugging—not just one plugin.
First classify the need
| Need | Path |
|---|---|
| Ordinary 2D/3D game, editor, or visualization | Built-in 2d / 3d profile |
| Custom shaders or a special pass | Extend built-in rendering |
| Many dynamic lights on desktop-class GPUs | Consider deferred opaque rendering |
| Server simulation with no pixels | Headless MinimalPlugins profile |
| Existing proprietary/embedded renderer | 2d_api / 3d_api plus an explicit bridge |
| Physics, collision, character motion | bevy-physics; this does not select a renderer |