bevy-ui
Installation
SKILL.md
Bevy 0.19 — UI
When to use this skill
- Spawn
Node-based panels, buttons, labels, overlays, or menus. - Handle
Interaction::{None, Hovered, Pressed}and visual states. - Style text after the 0.19 Parley migration.
- Manage pointer-acquired
InputFocusor accessible names. - Build static trees with
children![]or dynamic trees withwith_children.
Canonical pattern
use bevy::{
input_focus::{FocusCause, InputFocus},
prelude::*,
};