bevy-ui

Installation
SKILL.md

Bevy 0.19 — UI

When to use this skill

  • Spawn Node-based panels, buttons, labels, overlays, or menus.
  • Handle Interaction::{None, Hovered, Pressed} and visual states.
  • Style text after the 0.19 Parley migration.
  • Manage pointer-acquired InputFocus or accessible names.
  • Build static trees with children![] or dynamic trees with with_children.

Canonical pattern

use bevy::{
    input_focus::{FocusCause, InputFocus},
    prelude::*,
};
Installs
32
GitHub Stars
13
First Seen
May 14, 2026
bevy-ui — chrisgliddon/bevy-skills