bevy-voxel-runtime

Installation
SKILL.md

Bevy 0.19 — production voxel runtime

When to use this skill

  • Edits can cross section boundaries or affect AO/lighting halo samples.
  • Background remesh results can arrive after newer edits or unload/reload.
  • Mesh/collider uploads, queue growth, or visible-section latency cause frame spikes.
  • A prototype currently spawns one AsyncComputeTaskPool task per edit.

Use this skill after the block catalog and mesher are correct. It owns the runtime contract between edits, background meshing, and main-thread presentation. A worker result is only a proposal: the world revision must still accept it.

Canonical pattern

use bevy::prelude::*;
use std::collections::{BinaryHeap, HashMap, VecDeque};
Installs
12
GitHub Stars
13
First Seen
Aug 25, 2026
bevy-voxel-runtime — chrisgliddon/bevy-skills